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Draft Analysis Shader for Blender

Details
Published: 26 January 2022

 

Introduction

Draft check is a requirement for manufacturing processes that involves moulding, casting and Sheetmetal stamping. This implementation uses shader nodes to calculate the angle between the sub-division normals and the given direction.

  • Green Color: Positive Draft
  • Red Color: Negative Draft
  • Yellow Color: Areas between the positive and negative draft angle.

Read more: Draft Analysis Shader for Blender

Super Shrinkwrap Addon

Details
Published: 18 February 2024

Introduction

Blender Addon to fit sub division surfaces to reference data.

Read more: Super Shrinkwrap Addon

Curvature Analysis for SubDs

Details
Published: 11 June 2023

Introduction

Curvature analysis on CAD (Computer-Aided Design) surfaces is essential for several reasons. 

  • Design Evaluation: Curvature analysis allows engineers and designers to evaluate the quality and feasibility of a design. By analyzing the curvature of surfaces, they can identify potential design flaws, such as areas with excessive curvature or sharp transitions that may cause manufacturing or structural issues. Evaluating the curvature helps ensure that the design meets the desired functional and aesthetic requirements.
  • Manufacturing Considerations: Curvature analysis helps in assessing the manufacturability of a design. Different manufacturing processes, such as molding, machining, or forming, have limitations on the achievable curvature. Analyzing the curvature allows engineers to identify regions that may require complex tooling or additional manufacturing steps. It helps optimize the design for efficient and cost-effective production.
  • Surface Quality and Aesthetics: Curvature analysis plays a crucial role in determining the surface quality and aesthetics of a design. Unwanted variations in curvature can result in undesirable visual effects like ripples, waviness, or distortion. By analyzing the curvature, designers can ensure smooth and visually pleasing surfaces, enhancing the overall product quality and customer satisfaction.
  • Functional Requirements: Curvature analysis is particularly important when designing products that interact with other components or have specific functional requirements. For example, in automotive design, the curvature of car body panels should be carefully analyzed to ensure proper aerodynamics, structural integrity, and compatibility with adjacent parts. Similarly, in consumer products like ergonomic devices or medical equipment, analyzing the curvature helps ensure comfort, usability, and proper interaction with human anatomy.
  • Simulation and Analysis: Curvature information is valuable for performing simulations and analysis of CAD models. For example, in finite element analysis (FEA), curvature data can be used to determine stress concentrations, deformation patterns, and areas prone to failure. Curvature-based analysis also aids in surface fitting, reverse engineering, and geometric comparisons between different CAD models or physical objects.


Overall, curvature analysis on CAD surfaces is crucial for evaluating design feasibility, optimizing manufacturability, achieving desired aesthetics, meeting functional requirements, and performing accurate simulations. It helps ensure that the final product meets quality standards, performs as intended, and can be efficiently manufactured.

Read more: Curvature Analysis for SubDs

Rotational Scaling using gemetry nodes.

Details
Published: 05 March 2022

Introduction

Rotational scaling, as the name suggests, allows scaling of geometry around and axis. This can be very useful to generate geometry with circular patterns, such as fans, wheel rims etc. There is no direct way in Blender to scale a geometry around an axis. The following implementation was done using the new geometry nodes and would should work with Blender 3.0.1.

Read more: Rotational Scaling using gemetry nodes.

Iso Angle Shader for Blender

Details
Published: 02 January 2022

Introduction

Iso Angle shader is a very useful tool for fine-tuning surface highlights. Iso Angles are simply bands/curves connecting the points on a surface, where the normal direction at those points make a constant angle to a defined vector. In automotive design, the Z vector (vertical direction) is usually taken as the reference, as it is perpendicular to the horizon plane. Alias and ICEM Surf users are quite familiar with such diagnostic shading tools and is an invaluable part of creating high quality surfaces.

Read more: Iso Angle Shader for Blender

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