Description:
Export IGES Addon for Blender creates subdivision limit surfaces and saves it as IGES file.

From Blender using the default options.

System requirements:
OS: Windows 10 64bit with VC++ runtime 2022 or above.
OS: Mac OS 11 or higher.
OS: Linux 64 with the following dependencies.
linux-vdso.so.1
libstdc++.so.6 => /lib/x86_64-linux-gnu/libstdc++.so.6
libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6
libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6
/lib64/ld-linux-x86-64.so.2
Tested on Ubuntu 24.04.1 LTS
Installation:
Do not unzip the file prior to installation.
Blender 4.2 and newer:
- Drag and drop the zip file into blender.

Blender 4.1 and older:
- Install the downloaded addon using Edit->Preferences->Install and choose the downloaded ZIP file.
- Enable the addon.
Enabling the addon

Usage:
Select the objects to be exported and File->Export->Export IGES. It is advisable to export objects separately in batch mode. so that it can be managed better in CAD systems.
Export Options:
- Export slected only exports selected objects.
- Subdivision level: 1, 2, 3 or 4. Default value is 3.
- Batch Mode: Saves objects as individual IGES files. The name of the file will be in the format "name_objectname.igs"
- Keep Corners: The boundary edge corners are kept sharp. If switched off, the corners are made smooth. Default is on
- Up axis (default Z Up)
- Forward axis (default Y forward)
- Apply Modifiers (default on)

Limitation:
- This addon is meant to export the limit surfaces of a sparse quad dominant mesh. This is not meant to export mesh (especially triangulate dense meshes). Please use a suitable format such as STL to export such meshes.
- There should be only one subdiv modifier and the subdiv modifier should be the last in the stack. The output might not match the shape if there are muliple subdiv modifiers and/or such subdiv modifer is not the last one. In such cases, apply such subdiv modifiers manually.
- Tangency of limit surfaces adjacent to vertices of odd valance may not be sufficient with low refinement level.
Downloads:
Single User:
Corporate Users:
Video:
Version:
v 4.0.0
-
Enhancement: Combined patches.
v 3.0.0
-
Enhancement: Better continuity.
v 2.1.0
-
Enhancement: Better performance.
v 2.0.0
- Enhancement: Support for Blender 4.2 and newer
- Enhancement: Option to keep the boundary edges as smooth or the corners as sharp
v 1.5.5
- Enhancement: Support for Blender 4.0
- Enhancement: Limit surfaces along soft creases now coincides with the subdiv mesh shape in Blender.
v 1.5.0
- Enhancement: Imporved tangency across the limit surfaces at vertices of odd valance.
v 1.4.0
- Support for Applying Modifiers. (excluding the subdivision modifier)
- Initial Release for Mac OSX
v 1.3.5
- Support for Axis Selection
- Support for automatic scaling based on unit scaling
v 1.3.0
- Support for Blender 3.1
- Support for vertex creases.
v 1.2.0:
- Support for Blender 3.0
v 1.1.0:
- Now supports batch mode translation.
- Better performance.
v 1.0.0:
- Initial stable release.
- Support for edge creases.
v 0.9.0:
- Better Performance
- Initial release for Linux
v 0.8.0:
- Initial release for Windows
License:
Please read the license agreement.
Third Party credits:
- OpenSubdiv: Copyright 2013 Pixar
- libIGES: Copyright 2015, Dr. Cirilo Bernardo (
This email address is being protected from spambots. You need JavaScript enabled to view it. ) - SISL: Copyright (C) 1998, 2000-2007, 2010, 2011, 2012, 2013 SINTEF Digital, Applied Mathematics, Norway.
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